with triple AAA Audio.
Since we are always on research tour for the best audio experience for our audiogames, we have been disappointed so far. All available improvements for audio did not find the way into smartphones. Most of them are only usable with propretary hardware or good looking experimental solutions have been abbandoned, like Resonance.
Instead of whining, we made up ourselves and digged into the theory of sound. To be true and honest, sound cannot be rendered physically correct with all its reflections and characteristics like light, at least not with the available hardware. So all solutions on the market are simulations of a physical audio space, but it is getting better.
To let the cat out of the bag, we designed our own postprocessor for the audio enviroment. And we are very happy to implement this technique into Sonar Islands. To give you a better idea, listen to the two examples, the first one without, the second with postprocessing. And put your headphones on.
Hope you all are going to like SONAR ISLANDS, we prepare for the big release, next time we talk about the countdown till release.