Section of a circuit board

The calm before the storm

The silence around Sonar Islands was a little spooky the last days. Many mails and posts arrived asking about the release date, since we have announced full-bodied a release in march. Well, that’s where this saying comes in: “The only way to make god laugh, is to tell him about Read more…

Old telephone receiver with opened earphone capsule

A good game can be better

with triple AAA Audio. Since we are always on research tour for the best audio experience for our audiogames, we have been disappointed so far. All available improvements for audio did not find the way into smartphones. Most of them are only usable with propretary hardware or good looking experimental Read more…

Pretty colorful lights

Feedback from our Testgroup

We invited a small team of experts to test our game and put it through their paces. And we do not withhold their first impressions: This game is beautiful! I can see this being probably one of the best, blind accessible games out there. It is an adventure, it is Read more…

Exploding Bombs in Sonar Islands

Looking for tester

Now we are going to get serious. Have you ever dreamed about tropical islands, hot vulcano’s, ancient temples or a fun fair. No need to go out. Just apply for our beta-test and we take you to the most beautiful islands. We are looking for 20 up to 40 Beta-testers Read more…

a lot a green in Sonar Islands

Be on Top

But don’t think it’s only nice up there. On the Treetop Island, despite the view over a sea of green, you have to deal with wind and mosquitos. While balancing high above ground, you will be annoyed by swarms of mosquitos, trying to bite you. A quick swipe up offers Read more…

Sketch of the factory in Feer

Wellknown Friends

In the very busy machine hall we’d like to introduce some wellknown friends for all FEER players. We have asked the little robots to help us with construction of SONAR ISLANDS to speed up the developement and they gladly accepted to be on our team. While you are searching the Read more…